I don't intend to be, but that's the way it is with life in the big city (or real far from it, as is my case). I have the most heartfelt of intentions of getting this model moved along tonight, but I did at least try the oil-based wash technique and am liking the versatility of that method. I really should move this blog from "look what I can do!" (I truly hate that character, but it's about right with some blogs out there -- maybe including mine) to a "look what YOU can do (like this)!"
Anyway, I've got this current couple views of the mauler and am liking what I see it going. As you'll notice, I've included "dirty" yellow images as well as ultra washed out versions, all with the intent of obfuscating the true "glory" of the model until it's too late to go back. In all honesty though, kindly weigh in, down in the comments, on whether you think the highest areas of the model warrant a very light highlight toward white. I'm on the fence, so let me know.
Showing posts with label Painting. Show all posts
Showing posts with label Painting. Show all posts
Friday, July 12, 2013
Monday, July 8, 2013
Revival Teaser
So I've been revving back up on painting following the hectic period of having moved into our new house while simultaneously doing 50% travel for work. Having come through this period, I'm poking around with the Skaven some more, as well as this little guy. I'll post a followup with the completed model in the next couple days, but here's a little glimpse of my second hack at the model with the airbrush. I think it's very exciting...
Thus far this is a one-off model, but I'm enjoying painting it so much, there may have to be a plan to expand. Guesses?
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So manly, he's growing hair on his chest (damnit!)... |
Tuesday, August 21, 2012
Election 2012: Games Workshop Edition
I've been sucked into the Privateer Press world lately, but I also have many, many Games Workshop models awaiting my attention. In light of this revelation, I wanted to get a feel for what people thought was worth spending some time on. I'm inclined toward Fantasy, but 40k could possibly grab my attention.
I would like not to play a flavor-of-the-month army, and I won't play Space Marines, simply because the effort of forcing myself to play mirror matches whenever I DID get out to play would quickly sap the fun from the hobby.
I've attached some past painting efforts for your perusal and ask that you weigh in, down in the comments section with what might look nice as a painted army. One army that isn't displayed, since my test model is currently residing with my brother-in-law is Lizardmen. Ultimately I'm gonna do whatever captures my imagination, but maybe you could push me in the right direction. Anyway...
EDIT: The Rat Ogre is not finished (not even close).
I would like not to play a flavor-of-the-month army, and I won't play Space Marines, simply because the effort of forcing myself to play mirror matches whenever I DID get out to play would quickly sap the fun from the hobby.
I've attached some past painting efforts for your perusal and ask that you weigh in, down in the comments section with what might look nice as a painted army. One army that isn't displayed, since my test model is currently residing with my brother-in-law is Lizardmen. Ultimately I'm gonna do whatever captures my imagination, but maybe you could push me in the right direction. Anyway...
EDIT: The Rat Ogre is not finished (not even close).
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Old-School |
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Older-School |
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Death! |
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REALLY Old-School |
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Fatty |
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Bruiser |
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Space Pirate! |
Monday, August 13, 2012
Asphyxious Done
I recently hurried myself along and finished my Epic Asphyxious efforts. The result:
I'm pretty pleased with the result and he has played in his first game now (a loss to Khador!). I am extremely pleased with the way that the Warmachine rule set plays on the tabletop and am anticipating quite a few games within the next couple of weeks. I also picked up the Hordes rulebook to peruse in an effort to make up my mind on a faction within that framework.
At any rate, I've got to spend some time figuring out whether I want to go with Bane Thralls or Bane Knights. They've both got their advantages, but the Thralls seem a bit stronger overall. Weigh in within the comment section if you've got an opinion.
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Snazzy! |
I'm pretty pleased with the result and he has played in his first game now (a loss to Khador!). I am extremely pleased with the way that the Warmachine rule set plays on the tabletop and am anticipating quite a few games within the next couple of weeks. I also picked up the Hordes rulebook to peruse in an effort to make up my mind on a faction within that framework.
At any rate, I've got to spend some time figuring out whether I want to go with Bane Thralls or Bane Knights. They've both got their advantages, but the Thralls seem a bit stronger overall. Weigh in within the comment section if you've got an opinion.
Friday, August 10, 2012
Cryx Slayer, Pre-Base
I went ahead and tried an experiment using some home-made pigments to create rust on my Slayer last night and was so pleased, I decided to finish the whole darn thing. This broke from the plan, which was to finish Asphyxious and then start really going at the Skarlock, but I had momentum and rode it.
As with the bonejacks, the Slayer still needs a base, but I also spent some time getting the GS down on the bases so I can do a swampy looking thing, similar to the first bonejack I showed on here some time ago. At any rate, here's a look at the Slayer:
One thing you'll notice in comparing to my previous Deathripper is that the furnace glow is more "contained". I thought about the geometry of the model, and it just didn't make sense for the glow to be that pronounced. I didn't highlight the "gold" this time either; I thought it looked more weathered, but still metallic, in its current state.
Hopefully the rust effects are noticeable, since that's what really got me so excited about that effort. I can detail how I "created" the pigment at some point, but I may have a better way soon; I need to experiment.
As with the bonejacks, the Slayer still needs a base, but I also spent some time getting the GS down on the bases so I can do a swampy looking thing, similar to the first bonejack I showed on here some time ago. At any rate, here's a look at the Slayer:
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Front View, Looking Mean |
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Rear View, Looking...Away |
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Necrotite Furnace |
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Perspective View |
Hopefully the rust effects are noticeable, since that's what really got me so excited about that effort. I can detail how I "created" the pigment at some point, but I may have a better way soon; I need to experiment.
Tuesday, August 7, 2012
Warmachine Progress
I spent some more time last night with my airbrush and Cryx models. I am really starting to learn to love the airbrush for all sorts of painting. There are obvious benefits, but there's also a huge downside, which is time spent on maintenance. I think the time gained back by the ease with which you can create those smooth gradients makes up for it, but the maintenance phase seems worse than it really is, likely because it's not time spent painting.
At any rate, I snapped a quick pic after a little work re-shading some of the helljack, as well as working on (and ultimately finishing) Asphyxious' base. The picture is a bit de-saturated, but I'll soon be taking a "mission accomplished" picture. Closing in on game time!
At any rate, I snapped a quick pic after a little work re-shading some of the helljack, as well as working on (and ultimately finishing) Asphyxious' base. The picture is a bit de-saturated, but I'll soon be taking a "mission accomplished" picture. Closing in on game time!
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This is crying out for some saturation! |
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Adjusted to be more "true to form" |
Tuesday, July 31, 2012
Skarlock and Asphyxious Pre-Prime
I picked up my skarlock and Asphyxious models yesterday from the FLGS and was minorly surprised to see that I was to be taking home Lich Lord Asphyxious instead of the intended Iron Lich Asphyxious . I wasn't totally caught off guard, and the fault lies with me for not clearly specifying the PIP number, but I am happy with the model nonetheless
I have a noticeable lack of infantry in the army still (at 15 points), so eAsphyxious (I will not refer to him as "eGaspy") will get to enjoy a totally useless feat, but when I've got some Bane Knights or Bane Thralls...
Anyway, I built Asphyxious last night and that particular process served to remind me how much I hate working with multi-part metal kits. I built the skarlock today at lunch and snapped a quick pic of him.
I'll prime both when I get home tonight, and then get cracking on making magic with these fine fellows; I've got a tentative first game tomorrow night and they'll not likely be finished, but a decent approximation of it. I also need to spend some time making the Battlegroup Slayer look less like a black blob. I'll be posting a follow up tonight or early tomorrow.
I have a noticeable lack of infantry in the army still (at 15 points), so eAsphyxious (I will not refer to him as "eGaspy") will get to enjoy a totally useless feat, but when I've got some Bane Knights or Bane Thralls...
Anyway, I built Asphyxious last night and that particular process served to remind me how much I hate working with multi-part metal kits. I built the skarlock today at lunch and snapped a quick pic of him.
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Dashboard Lightbox |
I'll prime both when I get home tonight, and then get cracking on making magic with these fine fellows; I've got a tentative first game tomorrow night and they'll not likely be finished, but a decent approximation of it. I also need to spend some time making the Battlegroup Slayer look less like a black blob. I'll be posting a follow up tonight or early tomorrow.
Sunday, July 29, 2012
First Cryx Jack
I finished the first of the bonejacks from the Cryx Battlegroup I bought a while back. It took a long time for what the end result is, but I went through a few iterations, including an attempt at chipped paint and weathering that scrapped the whole effort once. The other two light warjacks are done, though their bases are still not in the works.
I think I'm OK with most of what I produced on this model, but I learned some things and there are definitely areas that could do with some improvement. The attempt to base the model wasn't as convincing as I would really have hoped, though that may ultimately end up being a forgotten experiment. The glow from the necrotite furnace is strong, but I think I'm pretty much OK with the effect; it helps to offset the otherwise monotone generic Cryx scheme.
I would like to acquire some pigments to use for rust effects as I just can't seem to find a way to make Vermin brown wash look dusty enough, and the bone could possibly use some more work, but I think it's a decent first (and second and third) hack at Cryx.
Anyway, I've posted two other views of the same model below. I just now realized that I didn't put the static grass on the base, so that may help the land part look more organic, so when I post a picture of the whole battlegroup, I'll make sure I've got the grass in place. At any rate, feel free to let me know what you think in the comments. I should be receiving my Asphyxious and Skarlock from my FLGS this week, so the 15 point battles will commence shortly!
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Ta-da... |
I think I'm OK with most of what I produced on this model, but I learned some things and there are definitely areas that could do with some improvement. The attempt to base the model wasn't as convincing as I would really have hoped, though that may ultimately end up being a forgotten experiment. The glow from the necrotite furnace is strong, but I think I'm pretty much OK with the effect; it helps to offset the otherwise monotone generic Cryx scheme.
I would like to acquire some pigments to use for rust effects as I just can't seem to find a way to make Vermin brown wash look dusty enough, and the bone could possibly use some more work, but I think it's a decent first (and second and third) hack at Cryx.
Anyway, I've posted two other views of the same model below. I just now realized that I didn't put the static grass on the base, so that may help the land part look more organic, so when I post a picture of the whole battlegroup, I'll make sure I've got the grass in place. At any rate, feel free to let me know what you think in the comments. I should be receiving my Asphyxious and Skarlock from my FLGS this week, so the 15 point battles will commence shortly!
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Repeat of above |
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Some "reeds" |
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My typical view |
Thursday, July 12, 2012
Finished Warlock
I went back and revisited some issues that I had noticed on the warlock I used as my OSL testbed. Those two problem locations were fixed last night, and the other details on the model were finalized. I'm not sure it will come out in the images, but the metal is subtly "highlighted" so as not to be overbearing, like many of the metals in my projects. I'll include the new images below.
I've also returned to the Doomwheel based on the feedback I received to my posting asking for input. I am not quite 100% based yet, but the woodwork on the model is totally complete. I will post a WIP pic tonight before quitting time (assuming my professional quitting time is reasonable).
I've also come to something of a conclusion on the Warmachine v. Hordes faction issue that I posted about. I've decided that I like Circle stuff, but until the Hordes 2 Player Starter releases, I will begin with Warmachine. I have read plenty of interesting stuff about the play-styles of the factions and believe that, while I have a deep love of Russian history (despite my German heritage), I can't abide an army who's play-style is described as "walk straight at the enemy and punch them in the face"; it sounds flat and uninspiring to me. I've read plenty that I like about Menoth building synergy and denying enemy abilities, as well as Cryx having a wide array of ways to "peel the onion". This is coming down to a knock-down, drag-out thing here, but I'm close. I just need a nudge in the right direction...
Anyway, skaven pics:
I've also returned to the Doomwheel based on the feedback I received to my posting asking for input. I am not quite 100% based yet, but the woodwork on the model is totally complete. I will post a WIP pic tonight before quitting time (assuming my professional quitting time is reasonable).
I've also come to something of a conclusion on the Warmachine v. Hordes faction issue that I posted about. I've decided that I like Circle stuff, but until the Hordes 2 Player Starter releases, I will begin with Warmachine. I have read plenty of interesting stuff about the play-styles of the factions and believe that, while I have a deep love of Russian history (despite my German heritage), I can't abide an army who's play-style is described as "walk straight at the enemy and punch them in the face"; it sounds flat and uninspiring to me. I've read plenty that I like about Menoth building synergy and denying enemy abilities, as well as Cryx having a wide array of ways to "peel the onion". This is coming down to a knock-down, drag-out thing here, but I'm close. I just need a nudge in the right direction...
Anyway, skaven pics:
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The blue is less pronounced in person... |
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This shows the sleeve I fixed last night... |
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...and the other sleeve. |
Monday, July 9, 2012
Where next?!
So I'm in need of some inspiration on where to go next. My problem, possibly familiar to other painters of skaven, is that the sheer number of models needed, and the profusion of awesomely sculpted minis in the army make choosing a direction for the next painting iteration difficult.
What I already have fully painted is something like this:
Warlord
Warlock,
Plague Monk,
25 clanrats with spears,
20 slaves,
15 giants rats,
10 plague monks,
1 beastmaster (or whatever the skaven one is called).
What I've got partly painted looks like this:
1 Poisoned wind mortar,
1 doomwheel,
3 rat ogres.
What I've got in need of building or still in the grey:
1 Hell Pit abomination
1 Warp fire thrower
1 War lightning cannon
A bunch of Isle of Blood rats,
A bunch of mod'ed skavenslaves (courtesy of Turiya64)
I always like to build/paint toward playing, and that argues for the rat ogres and mortar being finished. In addition, the doomwheel could be finished, but I think I need to disassemble that a bit in order to hit the painting standard that I like to use for my models, and it's kinda broken in the points level of the game that I can enter right now, so that's possibly getting a lower priority. The cannon looks appealing, but that's the single least built model in my collection (NIB currently). Thoughts?!
Edit:
I've gone and started the process of breaking down the Doomwheel into more readily paint-able parts. I had fully assembled the model back in the day, to get it playable, and it has been primed and based, but painting the driver and the rats inside the rims of the wheel would have been impossible with the side-mounted warpstone "arms". I'll be making good progress on the model this evening, and the whole thing will be posted up in the next few days.
What I already have fully painted is something like this:
Warlord
Warlock,
Plague Monk,
25 clanrats with spears,
20 slaves,
15 giants rats,
10 plague monks,
1 beastmaster (or whatever the skaven one is called).
What I've got partly painted looks like this:
1 Poisoned wind mortar,
1 doomwheel,
3 rat ogres.
What I've got in need of building or still in the grey:
1 Hell Pit abomination
1 Warp fire thrower
1 War lightning cannon
A bunch of Isle of Blood rats,
A bunch of mod'ed skavenslaves (courtesy of Turiya64)
I always like to build/paint toward playing, and that argues for the rat ogres and mortar being finished. In addition, the doomwheel could be finished, but I think I need to disassemble that a bit in order to hit the painting standard that I like to use for my models, and it's kinda broken in the points level of the game that I can enter right now, so that's possibly getting a lower priority. The cannon looks appealing, but that's the single least built model in my collection (NIB currently). Thoughts?!
Edit:
I've gone and started the process of breaking down the Doomwheel into more readily paint-able parts. I had fully assembled the model back in the day, to get it playable, and it has been primed and based, but painting the driver and the rats inside the rims of the wheel would have been impossible with the side-mounted warpstone "arms". I'll be making good progress on the model this evening, and the whole thing will be posted up in the next few days.
Saturday, July 7, 2012
OSL Adventure
So I piddled around on Battlefield 3 tonight (PC gaming is my single greatest vice) and wasted precious time I could've spent on my warlock. Knowing this made me guilty, so I set to work on my OSL version of the Isle of Blood skaven warlock. I took a few pictures of the proceedings, so I'll attach them for your perusal and judgment.
The end result is somewhere between satisfactory and pleasing for me. I could possibly have spent more time blending, but a more important observation was that, as the time drew on, I paid less attention to moving the highlights back toward the light. I think it's pretty telling in the final product, but for future efforts with OSL, which I believe there will be many of, I will have noted this point. At any rate, here are the painting sequence pics:
The end result is somewhere between satisfactory and pleasing for me. I could possibly have spent more time blending, but a more important observation was that, as the time drew on, I paid less attention to moving the highlights back toward the light. I think it's pretty telling in the final product, but for future efforts with OSL, which I believe there will be many of, I will have noted this point. At any rate, here are the painting sequence pics:
And here are the pics with OSL "done". Feel free to let me know what weaknesses and places for improvement you see.
Friday, July 6, 2012
OSL mockup
I wanted to start doing something just a little more unique with my skaven characters to help them stand out and since there's such a profusion of warpstone on their models, I think it only stands to reason that I should try my hand at OSL.
I'm no professional-level painter (neither are most who claim to be, but that's a whole different matter), but I think I'm at the stage where I can try my hand at OSL. The engineer in me demands that I prototype things, so I've gone and mocked up what I think the warlock will look like when all painted up. I'll use this as a guide tonight when I start getting down to business on him.
Comments or suggestions are welcome.
I'm no professional-level painter (neither are most who claim to be, but that's a whole different matter), but I think I'm at the stage where I can try my hand at OSL. The engineer in me demands that I prototype things, so I've gone and mocked up what I think the warlock will look like when all painted up. I'll use this as a guide tonight when I start getting down to business on him.
Comments or suggestions are welcome.
Thursday, July 5, 2012
Bouncin' Around
I'm feeling compelled to give some new models a look recently, so I've done a few things over the last day or so since the last post to justify further "investment" in the hobby. I was recently looking at the new GW paint line and purchased a few of the paints from the "Paint Guides" page. I gave my ogre from the last post a little further highlighting with "Eldar Flesh" which kinda helped to "pop" the musculature just a little more. I'll have to re-post after I give him the final details I was considering.
I also did up a skaven warlock's flesh with the "Flesh" colors shown on that page. The result is below:
He's not much to look at just yet, but soon enough... I've got an idea to try something a little different with him, so tomorrow night I'll paint the remainder of the details, and then I'm going to venture into uncharted waters, all of which will be detailed here, for your amusement.
I also did up a skaven warlock's flesh with the "Flesh" colors shown on that page. The result is below:
He's not much to look at just yet, but soon enough... I've got an idea to try something a little different with him, so tomorrow night I'll paint the remainder of the details, and then I'm going to venture into uncharted waters, all of which will be detailed here, for your amusement.
Monday, July 2, 2012
The Ol' Bait and Switch
So I know I said I'd be bringing you some Dark Eldar in the very near future, but I decided to pull a fast one and instead I present to you an Ogre Kingdoms Ogre (Formerly Bull, which I much preferred).
I am still trying to settle on some scheme details, but I think I like the high contrast flesh scheme seeing as the models have such accentuated musculature. I think I may yet add some tattoos of the maw, as well as the bloodied fist so commonly seen in the ogres from the rulebook, but all in all, a decent go at it. It should be mentioned that I had just finished doing the base drybrushing and it seems a bit glossy in the pics. Also, I am experimenting with the best way to represent snow on the bases of my models, but when I settle on a decent, well-wearing way to do snow, I'll be finishing the bases and re-posting as a unit. I've got to model the standard bearer for the unit still, but that might be a decent little post in and of itself.
I will need to build myself a nice little light box for shooting some pics of these models in the future as I get this blog moving, but I think this will suffice.
Farewell for now!
I am still trying to settle on some scheme details, but I think I like the high contrast flesh scheme seeing as the models have such accentuated musculature. I think I may yet add some tattoos of the maw, as well as the bloodied fist so commonly seen in the ogres from the rulebook, but all in all, a decent go at it. It should be mentioned that I had just finished doing the base drybrushing and it seems a bit glossy in the pics. Also, I am experimenting with the best way to represent snow on the bases of my models, but when I settle on a decent, well-wearing way to do snow, I'll be finishing the bases and re-posting as a unit. I've got to model the standard bearer for the unit still, but that might be a decent little post in and of itself.
I will need to build myself a nice little light box for shooting some pics of these models in the future as I get this blog moving, but I think this will suffice.
Farewell for now!
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